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        <title>Birthright</title>
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       <dc:date>2026-06-04T12:59:53+0000</dc:date>
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        <dc:date>2019-06-26T19:56:37+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>banners</title>
        <link>http://birthright.arakoth.net/wiki/doku.php?id=banners&amp;rev=1561578997&amp;do=diff</link>
        <description>Banners

Banners represent the armies of the regents. The power of a banner is represented by Strength values.

1 GC buys 100 Strength

Each Banner can only accommodate 1500 Strength. 

Banners can be upgraded in several ways, the first three are called attachments, the last is the banner level.</description>
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        <dc:date>2019-06-26T06:29:09+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gods</title>
        <link>http://birthright.arakoth.net/wiki/doku.php?id=gods&amp;rev=1561530549&amp;do=diff</link>
        <description>Gods

Gods in Birthright are real, just as the power of the old gods runs through your veins, the vast majority of the God's powers lie in these once mortal vessels. 

Haelyn, Lord of the Gods: Inheritor of Anduiras, Lord of the Gods .  His Holy day is the winter Equinox.</description>
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        <dc:date>2019-06-21T23:45:47+0000</dc:date>
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        <title>holdings</title>
        <link>http://birthright.arakoth.net/wiki/doku.php?id=holdings&amp;rev=1561160747&amp;do=diff</link>
        <description>Holdings

As well as realms and Banners, holdings represent another way of exerting influence, and more importantly gain regency.  For the class type holding, every spring equinox the player will receive regency equal to the number of holdings corresponding to his class.</description>
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        <dc:date>2019-06-25T13:22:20+0000</dc:date>
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        <title>realm</title>
        <link>http://birthright.arakoth.net/wiki/doku.php?id=realm&amp;rev=1561468940&amp;do=diff</link>
        <description>There are four different levels of development for each province

Wilderness - Little or no civilisation

Settled - Villages and roads

Cities - Heavily developed

Fortified - Civilisation centred around a fortress. 

Settled areas, Cities, and fortresses all generate revenue in the Winter phase. Wilderness areas generate magical energy.
B
uilding cities and fortresses is possible but expensive. Settling wilderness areas is also possible, but at the lost of magical power.</description>
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        <dc:date>2019-06-25T18:37:00+0000</dc:date>
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        <title>realm_magic</title>
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        <description>Realm Magic

All regents have inside them the blood of ancient gods, both good and evil. These bloodlines grant certain abilities and amongst them are realm magic.

The power for such magic is drawn from the land itself, from areas of wilderness and unspoilt splendour. Civilisation and cities drown out this energy.</description>
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        <dc:date>2019-06-21T23:46:14+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>regents</title>
        <link>http://birthright.arakoth.net/wiki/doku.php?id=regents&amp;rev=1561160774&amp;do=diff</link>
        <description>Introduction

So what is the game about?

Birthright: Ruins of Empire is a hybrid PBEM game where players submit orders roughly weekly and command a kingdom in the former Empire of Anuire on the continent Cerillia. Players take the role of Regents who chart the course of their own lands and seek to become Emperor. Or not.</description>
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        <dc:date>2019-06-25T16:10:58+0000</dc:date>
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        <title>start</title>
        <link>http://birthright.arakoth.net/wiki/doku.php?id=start&amp;rev=1561479058&amp;do=diff</link>
        <description>Front page, in which I try to see how image uploading and linking works.



A test page.

 An Introduction.

 Realm Magic.

 Realms.

 Holdings.

 Banners.

 Turns.

 Gods.</description>
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        <dc:date>2019-06-21T18:45:20+0000</dc:date>
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        <title>testpage1</title>
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        <description>Regent 
What is a Regent? Regents are technically the regents of the legacy of the ancient gods. In the ancient past the ancient tribal human gods: 

Anduiras - The Golden Lion of the Sky 
Basaia - The Eagle who carries the Sun
Brenna - Black Cat who crosses fields
Masela - Silver Dolphin who crosses the oceans
Reynir - Grey Wolf of the woods
Vorynn - The Owl who carries the Moon</description>
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        <dc:date>2019-06-26T20:29:11+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>turns</title>
        <link>http://birthright.arakoth.net/wiki/doku.php?id=turns&amp;rev=1561580951&amp;do=diff</link>
        <description>Turns

The game is divided into game years that consist of 9 Turns

6 Campaign turns
3 Development turns

	*  Development (Spring)
	*  Campaign 1
	*  Campaign 2
	*  Campaign 3
	*  (Summer Solstice)
	*  Campaign 4 
	*  Campaign 5
	*  Campaign 6
	*  Development (Autumn)</description>
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