This is an old revision of the document!
Banners
Banners represent the armies of the regents.
Armies are represented by Strength values.
1 GC buys 100 Strength
Each Banner can only accommodate 1500 Strength.
Banners can be upgraded in several ways
Elites: Elite soldiers who provide specific bonuses, but add no Strength
Generals: Powerful Characters who again add specific bonuses, but add no Strength
Artefacts: Powerful magic items, which, you guessed it, add specific bonuses, but add no Strength
All banners gain a racial bonus: The most common bonus is Anuirian (Human): Which is Tenacious, meaning that their armies are less likely to be scattered. Dwarven Banners gain a bonus to use the HOLD tactic in combat. This means that the bonus is doubled if chosen. This does however make it quite likely that a dwarven general will hold.
Battles
When battles take place, the total strength of the combined forces of either sideare added, plus any bonuses for Elites, Generals, Artefacts and spells.
The commanders of the Banners select from a list of tactics dependent on whether they are attacking or defending, which maybe beneficial dependent on their opponents choice.
Finally, regents may spend up to 3 points of regency to sway the battle.
The resultant casualties and battle result will be applied.
If a battle has gone particularly badly then the banner will be scattered and will reform in its nation's capital.
A defeated unit will have to retreat from the province or retreat into a fortification within the province. If it retreats the enemy commander can choose to pursue.
Retreating banners that cannot excape due to Difficult terrrain (Seas, Mountains, Rivers) or hostile banners are destroyed. Scattered armies that had no line of retreat are also destroyed.