There are four different levels of development for each province

Wilderness - Little or no civilisation

Settled - Villages and roads

Cities - Heavily developed

Fortified - Civilisation centred around a fortress.

Settled areas, Cities, and fortresses all generate revenue in the Winter phase. Wilderness areas generate magical energy. B uilding cities and fortresses is possible but expensive. Settling wilderness areas is also possible, but at the lost of magical power.

There are six different terrain types:

Sea - Sea

River valley

Wooded

Plains

Mountains

Swamps

Those provinces that also boarder the sea can be considered to be Coastal as well. Some banners possess <x> walk abilities that make it easier for them to cross their chosen terrain type.

The basic unit of territory if the Province.

There are four different levels of development for each province

Wilderness - Little or no civilisation Settled - Villages and roads Cities - Heavily developed Fortified - Civilisation centred around a fortress. Settled areas, Cities, and fortresses all generate revenue in the Winter phase. Wilderness areas generate magical energy.

Each Province can sustain 5 levels of law holding; 5 levels of faith holding; 5 levels of guild or source holding; any number of unique buildings.