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turns [2019/06/26 20:18]
jiggybeast
turns [2019/06/26 20:29] (current)
jiggybeast
Line 96: Line 96:
 Additional Holdings can be built at the standard cost or improved on any tile the regent controls. Additional Holdings can be built at the standard cost or improved on any tile the regent controls.
  
-If a holding has reached level 3 special buildings can be built+If a holding has reached level 3 special buildings can be built for 5gc 
 + 
 +Faith level 3 - Temple unique per faith. Gives an additional bonus for spells favoured by that God.  
 + 
 +Source level 3 - Wizard tower unique per spell schoomm 
 + 
 +Law level 3 - Palace. Unique in a realm. +1gc for each revenue source.  
 + 
 +Guild level 3 - mine (mountains)  
 +              - port (Coastal) 
 +              - Ranch (plains) 
 +              - Forestry (woodland) 
 +              - trade house (city) 
 + 
 +Doubles the effectiveness of the guild holding. Port also gives safe harbour for boats. ​
  
 Roads 1gc per province. Roads increase movement and increase revenue from guildhouses on any province with a road. Roads 1gc per province. Roads increase movement and increase revenue from guildhouses on any province with a road.
  
-Trade houses +Trade hous Cathedrals 
-Mines, ​Cathedrals, + 
-Siege Trains.  ​+Siege Trains ​1gc, 1 wood
  
 Phase 4: Operatives Phase 4: Operatives
turns.txt · Last modified: 2019/06/26 20:29 by jiggybeast