This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision | |||
|
turns [2019/06/26 20:18] jiggybeast |
turns [2019/06/26 20:29] (current) jiggybeast |
||
|---|---|---|---|
| Line 96: | Line 96: | ||
| Additional Holdings can be built at the standard cost or improved on any tile the regent controls. | Additional Holdings can be built at the standard cost or improved on any tile the regent controls. | ||
| - | If a holding has reached level 3 special buildings can be built | + | If a holding has reached level 3 special buildings can be built for 5gc |
| + | |||
| + | Faith level 3 - Temple unique per faith. Gives an additional bonus for spells favoured by that God. | ||
| + | |||
| + | Source level 3 - Wizard tower unique per spell schoomm | ||
| + | |||
| + | Law level 3 - Palace. Unique in a realm. +1gc for each revenue source. | ||
| + | |||
| + | Guild level 3 - mine (mountains) | ||
| + | - port (Coastal) | ||
| + | - Ranch (plains) | ||
| + | - Forestry (woodland) | ||
| + | - trade house (city) | ||
| + | |||
| + | Doubles the effectiveness of the guild holding. Port also gives safe harbour for boats. | ||
| Roads 1gc per province. Roads increase movement and increase revenue from guildhouses on any province with a road. | Roads 1gc per province. Roads increase movement and increase revenue from guildhouses on any province with a road. | ||
| - | Trade houses | + | Trade hous Cathedrals |
| - | Mines, Cathedrals, | + | |
| - | Siege Trains. | + | Siege Trains 1gc, 1 wood |
| Phase 4: Operatives | Phase 4: Operatives | ||