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| This magic renews itself at the Spring and equinox. At Equinox and Solitices the magic flows strong and it as these times the most powerful spells can be cast. Some spells may only be cast at these equinoxes. | This magic renews itself at the Spring and equinox. At Equinox and Solitices the magic flows strong and it as these times the most powerful spells can be cast. Some spells may only be cast at these equinoxes. | ||
| Characters spell lists are made up of four factors: | Characters spell lists are made up of four factors: | ||
| - | Class( 1 Spell for warriors and rogues, 2 for mages and priests) | ||
| - | Race (1 Spell) | ||
| - | Bloodline (1 spell per Regancy) | ||
| - | Alignment (1 spell) | ||
| - | Additional spells maybe learnt or researched. | ||
| - | The power cost of a Realm spell is the distance + 1 from a valid spell LOCI, which is any city or settlement in the users starting realm. This LOCI can be centred on Banners for Warriors, Sources for Mages, Guildhouses for Rogues, and Temples for priests. | ||
| + | Starting Spells. | ||
| + | All players select 4 Spells (Warrior/Rogue); 5 Spells (Priests); 6 Spells (Wizards). | ||
| - | All Spells have a the same format | ||
| - | School: Each Spell belongs to one of 8 magical schools (Evocation; Illusion, Divination; Enchantment; Necromancy; Alchemy; Conjuration; Abjuration). | + | Additional spells maybe learnt or researched. |
| + | The power cost of a Realm spell is the distance + 1 from a valid spell LOCI, which is any city or settlement in the users starting realm. This LOCI can be centred on Banners for Warriors, Sources for Mages, Guildhouses for Rogues, and Temples for priests. | ||
| + | The bloodline, faith, and class of a character will affect how effective some spells are | ||
| + | | ||
| + | Bloodline favourites. | ||
| + | * Andurias: As the former elemental god of the heavens, his scions favour Evocation | ||
| + | * Vorynn: As the former god of magic, his scions favour Enchantment | ||
| + | * Brenna: As the former goddess of Fortune, her scions favour Alchemy | ||
| + | * Masala: As the former goddess of the Seas, her scions favour Divination | ||
| + | * Arzari: As the former god of darkness, his scions favour Necromancy | ||
| + | * Basaia: AS the former goddess of light, her scions favour Abjuration | ||
| + | * Reynir: AS the former god of the wild places, his scions favour illusions | ||
| + | | ||
| + | Each God also favours spells of different schools. | ||
| + | | ||
| + | * Haylean, Lord of the Gods: Favours Abjuration, Also favours Winter Magic | ||
| + | * Cuiraecen, Lord of Storms; Favours Evocation | ||
| + | * Erik, Lord of the woods: Favours Illusion, also favours Autumn magic | ||
| + | * Nesirie, Goddess of Grief and the Seas: Favours Divination | ||
| + | * Ruornil, GOd of Magic: Favours Enchanment, also favours spring magic, | ||
| + | * Sera, Lady of Fortune: Favours Alchemy | ||
| + | * Eloele, Lady of Thieves: Favours Illusion | ||
| + | * Laerme, Patron of Bards: Favours Enchantment | ||
| + | * Avani, Lady of Reason: Favours Abjuration, Also favours Summer magic | ||
| + | * Kriesha, the dark mistress: Favours Necromancy. Also favours Winter Magic | ||
| + | * Belinik, the Lord of Battle: Favours Evocation | ||
| - | Andurias: As the former elemental god of the heavens, his scions favour Evocation | + | Each Class also favours particular School(s). |
| - | Vorynn: As the former god of magic, his scions favour Enchantment | + | * Mages: Enchantment; Conjuration |
| + | * Warriors: Evocation | ||
| + | * Clerics: Divination; Abjuration | ||
| + | * Rogues: Alchemy; and Illusion | ||
| - | Brenna: As the former goddess of Fortune, her scions favour Alchemy | + | All Spells have a the same format |
| - | Masala: As the former goddess of the Seas, her scions favour Divination | + | School: Each Spell belongs to one of 8 magical schools (Evocation; Illusion, Divination; Enchantment; Necromancy; Alchemy; Conjuration; Abjuration). |
| - | Arzari: As the former god of darkness, his scions favour Necromancy | + | Season: Spring; Autumn; Winter; Summer; Any. (Restriction on when it is cast) |
| - | Basaia: AS the former goddess of light, her scions favour Abjuration | ||
| - | Reynir: AS the former god of the wild places, his scions favour illusions | + | Effect |
| - | Each God also favours spells of different schools. | + | Cost |
| + | * Alchemy (Alchemy) (Any) | ||
| + | * Forge Magic (Alchemy) Winter | ||
| + | * Forge Golem (Alchemy) Winter | ||
| + | |||
| + | * Death Plague (Necromancy)(Summer) | ||
| + | * Raise the Death (Necromancy)(Winter) | ||
| + | * Chaos Void (Necromancy)(Spring) | ||
| + | * Rot (Necromancy) (Spring) | ||
| + | |||
| + | * Blight (Enchantment) (autumn) | ||
| + | * Honest Dealings (Enchantment)(Autumn) | ||
| + | * Abundance (Enchantment) (Spring) | ||
| + | * Prosper (Enchantment) (Autumn) | ||
| + | * Bumper Crop (Enchantment)(Autumn) | ||
| + | |||
| + | * Portents of Terror (illusion)(Spring) | ||
| + | * Shrouding Mists (Illusion) (Autumn) | ||
| + | * Withershins (illusion)(Spring) | ||
| + | * Reign of Madness (Illusion)(Summer) | ||
| + | * Demagogue (Illusion) (Spring) | ||
| + | * Break Siege (Illusion) (Winter) | ||
| - | Haylean, Lord of the Gods: Favours Abjuration | + | * Warding (Abjuration) |
| + | * Dispel (Abjuration) (Any) | ||
| + | * Magical Protection (Abjuration) | ||
| + | * Transportation (Abjuration) | ||
| + | * Holocaust (Evocation) (Summer) | ||
| + | * Raze (Evocation) (Winter) | ||
| + | * Hold River (Evocation)(Spring) | ||
| + | * Quake (Evocation) (autumn) | ||
| + | * Storm (Evocation)(Summer) | ||
| + | * Deluge (evocation)(autumn) | ||
| + | * Trail of Howling doom (Evocation)(autumn) | ||
| - | Cuiraecen, Lord of Storms; Favours Evocation | + | * Scry (Divination) Any |
| + | * Reveal Agent (Divination) Any | ||
| + | * Subversion (Divination) Autumn | ||
| - | Erik, Lord of the woods: Favours Illusion | + | * Stronghold (Conjuration) (Autumn) |
| + | * Summon Behemoth (Conjuration)(Spring) | ||
| + | * Summon Host (Conjuration)(Summer) | ||
| + | * Summon Heroes (Conjuration) (Winter) | ||
| - | Nesirie, Goddess of Grief and the Seas: Favours Divination | ||
| - | Ruornil, GOd of Magic: Favours Enchanment | ||
| - | Sera, Lady of FOrtune: Favours divination | ||
| - | Eloele, Lady of Thieves: Favours Illusion | ||
| - | |||
| - | Laerme, Patron of Bards: Favours Enchantment | ||
| - | |||
| - | Avani, Lady of Reason: Favours Alchemy | ||
| - | |||
| - | Kriesha, the dark mistress: Favours Necromancy | ||
| - | |||
| - | Belinik, the Lord of Battle: Favours Evocation | ||
| - | |||
| - | |||
| - | Each Class also favours particular School(s) | ||
| - | |||
| - | Mages: Enchantment; Conjuration | ||
| - | |||
| - | Warriors: Evocation | ||
| - | |||
| - | Clerics: Divination; Abjuration | ||
| - | |||
| - | Rogues: Alchemy; and Illusion | ||
| - | |||
| - | |||
| - | Season | ||
| - | |||
| - | |||
| - | Effect | ||
| - | |||
| - | |||
| - | Cost | ||