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realm [2019/06/22 19:35] jiggybeast created |
realm [2019/06/25 13:22] (current) jiggybeast |
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| Wilderness - Little or no civilisation | Wilderness - Little or no civilisation | ||
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| Settled - Villages and roads | Settled - Villages and roads | ||
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| Cities - Heavily developed | Cities - Heavily developed | ||
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| Fortified - Civilisation centred around a fortress. | Fortified - Civilisation centred around a fortress. | ||
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| Settled areas, Cities, and fortresses all generate revenue in the Winter phase. Wilderness areas generate magical energy. | Settled areas, Cities, and fortresses all generate revenue in the Winter phase. Wilderness areas generate magical energy. | ||
| - | Building cities and fortresses is possible but expensive. Settling wilderness areas is also possible, but at the lost of magical power. | + | B |
| + | uilding cities and fortresses is possible but expensive. Settling wilderness areas is also possible, but at the lost of magical power. | ||
| There are six different terrain types: | There are six different terrain types: | ||
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| Sea - Sea | Sea - Sea | ||
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| River valley | River valley | ||
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| Wooded | Wooded | ||
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| Plains | Plains | ||
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| Mountains | Mountains | ||
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| Swamps | Swamps | ||
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| Those provinces that also boarder the sea can be considered to be Coastal as well. | Those provinces that also boarder the sea can be considered to be Coastal as well. | ||
| Some banners possess <x> walk abilities that make it easier for them to cross their chosen terrain type. | Some banners possess <x> walk abilities that make it easier for them to cross their chosen terrain type. | ||