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realm [2019/06/22 19:35]
jiggybeast created
realm [2019/06/25 13:22] (current)
jiggybeast
Line 2: Line 2:
  
 Wilderness - Little or no civilisation Wilderness - Little or no civilisation
 +
 Settled - Villages and roads Settled - Villages and roads
 +
 Cities - Heavily developed Cities - Heavily developed
 +
 Fortified - Civilisation centred around a fortress. ​ Fortified - Civilisation centred around a fortress. ​
 +
 Settled areas, Cities, and fortresses all generate revenue in the Winter phase. Wilderness areas generate magical energy. Settled areas, Cities, and fortresses all generate revenue in the Winter phase. Wilderness areas generate magical energy.
-Building ​cities and fortresses is possible but expensive. Settling wilderness areas is also possible, but at the lost of magical power.+
 +uilding ​cities and fortresses is possible but expensive. Settling wilderness areas is also possible, but at the lost of magical power.
  
  
 There are six different terrain types: There are six different terrain types:
 +
 Sea - Sea Sea - Sea
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 River valley ​ River valley ​
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 Wooded Wooded
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 Plains Plains
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 Mountains Mountains
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 Swamps Swamps
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 Those provinces that also boarder the sea can be considered to be Coastal as well.  Those provinces that also boarder the sea can be considered to be Coastal as well. 
 Some banners possess <x> walk abilities that make it easier for them to cross their chosen terrain type. Some banners possess <x> walk abilities that make it easier for them to cross their chosen terrain type.
realm.1561232104.txt.gz · Last modified: 2019/06/22 19:35 by jiggybeast