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banners [2019/06/25 18:42]
jiggybeast
banners [2019/06/26 19:56] (current)
jiggybeast
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 __Banners__ __Banners__
  
-Banners represent the armies of the regents. ​ +Banners represent the armies of the regents. ​The power of a banner is represented by Strength values.
- +
-Armies are represented by Strength values.+
  
 1 GC buys 100 Strength 1 GC buys 100 Strength
  
-Each Banner can only accommodate 1500 Strength.+Each Banner can only accommodate 1500 Strength. ​
  
 +Banners can be upgraded in several ways, the first three are called attachments,​ the last is the banner level. ​
  
-Banners ​can be upgraded in several ways+  * Elites: Regiments of Reknown, Elites add specific bonuses to banners. Each banner can have 1 per 500 power.(i.e. 1500 can have three)  
 +  E.g. "​Crumech'​s Rake, are an elite heavy infantry regiment that can be added to a banner they are skilled pikemen and add +1 to any hold action. 
 +  
 +When a banner drops by 500 manpower(I. E. 1000 from 1500) it would lose the ability to accommodate 3 elite units and one at random is lost.
  
-ElitesElite soldiers ​who provide ​specific bonuses, but add no Strength+  * GeneralsPowerful Characters ​who again add specific bonuses, but add no Strength. Each banner may only have a single general. 
 +  General bonuses are varied and sometimes contain special abilities that can totally change a battle. (e.g. Viktor the Vicious allows the strategy "​insane charge",​ which is generates a random number +3/-3 to the battle results.  
 +  Generals can be captured or killed in battles that are lost. 
 +   
 +  * Artefacts: Powerful magic items, which, you guessed it, add specific bonuses. Artefacts have a specific ability. (e.g. Sword of sharpness: any attachment which has the property armoured is ignored for this conflict.
  
-Generals: Powerful Characters who again add specific bonuses, but add no Strength+All attachments have one or more trait. These traits may interact. ​
  
-Artefacts: Powerful magic items, which, you guessed it, add specific bonuses, but add no Strength +  * Level: Banners gain levels. This represents experience. Green-Regular-Seasoned-Veteran-Elite. This level helps when a Banner loses and how it falls back to reduce losses.
- +
-Level: Banners gain levels. This represents experience. Green-Regular-Seasoned-Veteran-Elite. This level helps when a Banner loses and how it falls back.+
  
 All banners gain a racial bonus: ​ All banners gain a racial bonus: ​
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 [[Racial Bonuses| Racial Bonuses.]]  ​ [[Racial Bonuses| Racial Bonuses.]]  ​
 +
 +It is important to note that you do not need to remember all the bonuses. Unless you want to min max. 
  
 **Battles** **Battles**
  
-When battles take place, the total strength of the combined forces of either sideare ​added, plus any bonuses for Elites, Generals, Artefacts and spells. ​+When battles take place, the total strength of the combined forces of each side are added, plus any bonuses for Elites, Generals, Artefacts and spells. ​
  
 This will take place in the battle sub phase This will take place in the battle sub phase
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-The Offensive ​Tactics ​are+The Offensive ​Strategies ​are
  
-Charge +  * Charge 
-Flank +  ​* ​Flank 
-Surprise Attack+  ​* ​Surprise Attack
  
-The Defensive ​Tactics ​are+The Defensive ​Strategies ​are
  
-Hold +  * Hold 
-Counter attack +  ​* ​Counter attack 
-Withdraw+  ​* ​Withdraw 
 + 
 +Some banner attachments can add special strategies ​
  
  
 Finally, regents may spend up to 3 points of regency to sway the battle. ​ Finally, regents may spend up to 3 points of regency to sway the battle. ​
    
-The resultant casualties and battle ​result ​will be applied.+The resultant casualties and battle ​outcome ​will be applied
 + 
 +If a battle has gone particularly badly then the banner may be scattered and will reform in its nation'​s capital
  
-If a battle has gone particularly badly then the banner will be scattered and will reform in its nation'​s capital+A defeated ​banner will have to retreat from the province or retreat into a fortification within the province. ​ If it retreats the enemy commander can choose to pursue.
  
-A defeated unit will have to retreat from the province ​or retreat into a fortification within the province.  ​If it retreats the enemy commander can choose to pursue.+Retreating banners that cannot escape due to Difficult terrain (Seas, Mountains, Rivers) ​or hostile banners are destroyed.  ​Scattered armies that had no line of retreat are also destroyed.
  
 +Armies that retreat into fortifications are laid siege to. Sieges can last months and have their own rules.
  
-Retreating banners that cannot excape due to Difficult terrrain (Seas, Mountains, Rivers) or hostile banners are destroyed. ​ Scattered armies that had no line of retreat are also destroyed. 
  
 +{{ :​powermonger-dos-screenshot-you-have-been-defeated.png?​direct&​600 |}}
  
  
  
banners.1561488169.txt.gz · Last modified: 2019/06/25 18:42 by jiggybeast