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banners [2019/06/25 21:34] arakoth |
banners [2019/06/26 19:56] (current) jiggybeast |
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| __Banners__ | __Banners__ | ||
| - | Banners represent the armies of the regents. | + | Banners represent the armies of the regents. The power of a banner is represented by Strength values. |
| - | + | ||
| - | Armies are represented by Strength values. | + | |
| 1 GC buys 100 Strength | 1 GC buys 100 Strength | ||
| - | Each Banner can only accommodate 1500 Strength. | + | Each Banner can only accommodate 1500 Strength. |
| + | Banners can be upgraded in several ways, the first three are called attachments, the last is the banner level. | ||
| - | Banners can be upgraded in several ways: | + | * Elites: Regiments of Reknown, Elites add specific bonuses to banners. Each banner can have 1 per 500 power.(i.e. 1500 can have three) |
| + | E.g. "Crumech's Rake, are an elite heavy infantry regiment that can be added to a banner they are skilled pikemen and add +1 to any hold action. | ||
| + | |||
| + | When a banner drops by 500 manpower(I. E. 1000 from 1500) it would lose the ability to accommodate 3 elite units and one at random is lost. | ||
| - | * Elites: Elite soldiers who provide specific bonuses, but add no Strength | + | * Generals: Powerful Characters who again add specific bonuses, but add no Strength. Each banner may only have a single general. |
| - | * Generals: Powerful Characters who again add specific bonuses, but add no Strength | + | General bonuses are varied and sometimes contain special abilities that can totally change a battle. (e.g. Viktor the Vicious allows the strategy "insane charge", which is generates a random number +3/-3 to the battle results. |
| - | * Artefacts: Powerful magic items, which, you guessed it, add specific bonuses, but add no Strength | + | Generals can be captured or killed in battles that are lost. |
| - | * Level: Banners gain levels. This represents experience. Green-Regular-Seasoned-Veteran-Elite. This level helps when a Banner loses and how it falls back. | + | |
| + | * Artefacts: Powerful magic items, which, you guessed it, add specific bonuses. Artefacts have a specific ability. (e.g. Sword of sharpness: any attachment which has the property armoured is ignored for this conflict. | ||
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| + | All attachments have one or more trait. These traits may interact. | ||
| + | |||
| + | * Level: Banners gain levels. This represents experience. Green-Regular-Seasoned-Veteran-Elite. This level helps when a Banner loses and how it falls back to reduce losses. | ||
| All banners gain a racial bonus: | All banners gain a racial bonus: | ||
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| [[Racial Bonuses| Racial Bonuses.]] | [[Racial Bonuses| Racial Bonuses.]] | ||
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| + | It is important to note that you do not need to remember all the bonuses. Unless you want to min max. | ||
| **Battles** | **Battles** | ||
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| - | The Offensive Tactics are | + | The Offensive Strategies are |
| * Charge | * Charge | ||
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| * Surprise Attack | * Surprise Attack | ||
| - | The Defensive Tactics are | + | The Defensive Strategies are |
| * Hold | * Hold | ||
| * Counter attack | * Counter attack | ||
| * Withdraw | * Withdraw | ||
| + | |||
| + | Some banner attachments can add special strategies | ||
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| A defeated banner will have to retreat from the province or retreat into a fortification within the province. If it retreats the enemy commander can choose to pursue. | A defeated banner will have to retreat from the province or retreat into a fortification within the province. If it retreats the enemy commander can choose to pursue. | ||
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| Retreating banners that cannot escape due to Difficult terrain (Seas, Mountains, Rivers) or hostile banners are destroyed. Scattered armies that had no line of retreat are also destroyed. | Retreating banners that cannot escape due to Difficult terrain (Seas, Mountains, Rivers) or hostile banners are destroyed. Scattered armies that had no line of retreat are also destroyed. | ||