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banners [2019/06/25 21:34]
arakoth
banners [2019/06/26 19:56] (current)
jiggybeast
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 __Banners__ __Banners__
  
-Banners represent the armies of the regents. ​ +Banners represent the armies of the regents. ​The power of a banner is represented by Strength values.
- +
-Armies are represented by Strength values.+
  
 1 GC buys 100 Strength 1 GC buys 100 Strength
  
-Each Banner can only accommodate 1500 Strength.+Each Banner can only accommodate 1500 Strength. ​
  
 +Banners can be upgraded in several ways, the first three are called attachments,​ the last is the banner level. ​
  
-Banners ​can be upgraded in several ways:+  * Elites: Regiments of Reknown, Elites add specific bonuses to banners. Each banner can have 1 per 500 power.(i.e. 1500 can have three)  
 +  E.g. "​Crumech'​s Rake, are an elite heavy infantry regiment that can be added to a banner they are skilled pikemen and add +1 to any hold action. 
 +  
 +When a banner drops by 500 manpower(I. E. 1000 from 1500) it would lose the ability to accommodate 3 elite units and one at random is lost.
  
-  ​* Elites: Elite soldiers who provide specific bonuses, but add no Strength +  * Generals: Powerful Characters who again add specific bonuses, but add no Strength. Each banner may only have a single general. 
-  ​* Generals: Powerful Characters who again add specific bonuses, but add no Strength +  General bonuses are varied and sometimes contain special abilities that can totally change a battle. (e.g. Viktor the Vicious allows the strategy "​insane charge",​ which is generates a random number +3/-3 to the battle results.  
-  * Artefacts: Powerful magic items, which, you guessed it, add specific bonuses, but add no Strength +  Generals can be captured or killed in battles that are lost. 
-  * Level: Banners gain levels. This represents experience. Green-Regular-Seasoned-Veteran-Elite. This level helps when a Banner loses and how it falls back.+  ​ 
 +  * Artefacts: Powerful magic items, which, you guessed it, add specific bonuses. Artefacts have a specific ability. (e.g. Sword of sharpness: any attachment which has the property armoured is ignored for this conflict. 
 + 
 +All attachments have one or more trait. These traits may interact.  
 + 
 +  * Level: Banners gain levels. This represents experience. Green-Regular-Seasoned-Veteran-Elite. This level helps when a Banner loses and how it falls back to reduce losses.
  
 All banners gain a racial bonus: ​ All banners gain a racial bonus: ​
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 [[Racial Bonuses| Racial Bonuses.]]  ​ [[Racial Bonuses| Racial Bonuses.]]  ​
 +
 +It is important to note that you do not need to remember all the bonuses. Unless you want to min max. 
  
 **Battles** **Battles**
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-The Offensive ​Tactics ​are+The Offensive ​Strategies ​are
  
   * Charge   * Charge
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   * Surprise Attack   * Surprise Attack
  
-The Defensive ​Tactics ​are+The Defensive ​Strategies ​are
  
   * Hold   * Hold
   * Counter attack   * Counter attack
   * Withdraw   * Withdraw
 +
 +Some banner attachments can add special strategies ​
  
  
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 A defeated banner will have to retreat from the province or retreat into a fortification within the province. ​ If it retreats the enemy commander can choose to pursue. A defeated banner will have to retreat from the province or retreat into a fortification within the province. ​ If it retreats the enemy commander can choose to pursue.
- 
  
 Retreating banners that cannot escape due to Difficult terrain (Seas, Mountains, Rivers) or hostile banners are destroyed. ​ Scattered armies that had no line of retreat are also destroyed. Retreating banners that cannot escape due to Difficult terrain (Seas, Mountains, Rivers) or hostile banners are destroyed. ​ Scattered armies that had no line of retreat are also destroyed.
banners.txt · Last modified: 2019/06/26 19:56 by jiggybeast